The introduction of refined vs unrefined goods concept beginning in ME was another deliberate Age-progression challenge by Inno. While using goods buildings to produce goods is by no means the most efficient way to obtain current Age goods, a great many "regular" players do so to some degree. "Regular" players will always have a use for unrefined goods from GBs - for refined goods production in each Age (except mars) & to a certain extent for tech tree/maps goods requirements (which need goods up to 3 Ages prior to current Age). Ages where things instantly lose value once you've moved beyond them create all kinds of problems for the game (FE->AF and making treasury buildings worthless because of no new GvG maps being one such previous discontinuity - a great deal of players in GvG guilds refusing to leave FE because of it which isn't what Inno should want to encourage with all the effort they put in to developing shiny new ages) It would make sense though to revisit the basic Goods GBs that everyone builds and ask the question of how to make them continue making sense for 'regular' players. The top players stopped using goods buildings long ago - so it's nothing new for them, just a different age of goods to sell. If someone's actually still playing the game that way, then in Mars the Arctic Future goods produced are no longer of any use to them (Mars goods are refined from Mars Ore if you're using goods buildings still, not Arctic Future goods). Their point is those ages from modern era to virtual future era 'unrefined goods' had a meaning as they were the raw feedstock for current era goods via goods buildings.
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